Activity 1 - Turn on the Lights |
In this activity we will work with the 3 Lights on the Scribbler Robot. The lights, called L.E.Ds, can be turned on and off by using a special Tile in the Scribbler Program Maker.
Note: If you need to learn more about how to use the Scribbler Program Maker, review the Getting Started section to get more comfortable with basic navigation and Tile placement.
We will be modifying the 3 LED lights on the Scribbler. In this activity you will use the Scribbler Program Maker to turn on and off the LED lights. Let’s get to it!
Each activity will have a check list to make sure you have everything you need before you dive into the activity. We call this the Pre-Activity Check list. Before moving into the activity steps, make sure you have all items on the check list completed! These are also included in your Worksheet document. Please check them off there.
Pre-Activity Check List:
Activity 1 Steps:
The lights in this panel represent what the lights will look like on the Scribbler. In this example, in the panel on the left, all 3 lights will be on. In the panel in the center, the left light will be off, but the center and right light will be on. In the right panel, we really can’t tell what is going to happen. The left light will stay the same from what it was before in the program. So, if it was off before, it will stay off. If it was on before, it will stay on.
Set the Center Light to be On and the Other Two Lights to be Off. Make the Panel on your screen match the picture below. This is going to be our first program. When you have the LEDs looking correct, click the Green checkmark. Once you click the Green checkmark, your screen should look like below. Note: If you change your mind and don’t want to add the Tile, click the Red X button and no changes will be made.
TIP: It’s a good idea to prop the Scribbler up so the wheels don’t touch the table. This will prevent the Scribbler from running away from you and falling off a table or desk!
When the program starts copying (or uploading as it is called in the programming world), you will see this message box:
If everything goes as planned, you will get an “Upload Successful” message when the upload is complete.
NOTE: If you get a different message, please visit the Troubleshooting section. Don’t worry, it is probably something very easy to fix!
Save the program to the area on the computer we you are supposed to save your files (as directed by your instructor).
Also, be sure to name it something that you will recognize later, like “Activity01.scb” or “LightsOn.scb.” For tips on file naming and saving, review the Getting Started section.
Part B - EDIT TILE SETTINGS
>>Update the Lesson Worksheet with your observations. |