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Section 1 – Getting to Know Dash and Dot - Use Apps for Control

1.5 to 10 hrs (8 to 14 Activities) –  This section is great for grades K-3. You should spend less time on this section if you want to spend more time with Blockly coding – especially for grades 3 to 5.

(1) Use Go App and Name Robots
(2) Use Go App to Control Dash
(3) Use Path App – Grid on floor and measurements of how dash moves
(4) Use Path App – Open ended exploration using Race Track and other adventures

(1) Wonder App Controller
(2) Scroll Quest Adventures
(3) Wonder App Free Play

(1) Setup the Xylophone accessory and play pre-recorded songs
(2) Create and play Happy Birthday Song (optional - have a party for Dot)
(3) Create and play Erie Canal Song

(1) Conduct Research and Learn about Erie Canal (or provide information to read)
(2) Use a Map and recreate key points on grid, use Path App to travel
(3) Create a multimedia presentation about Erie Canal
(4) Share presentation with class (or parents)

(1) Newton’s First Law – Objects at rest, objects in motion
(2) Newton’s Second Law – Force causes objects to travel faster
(3) Newton’s Third Law – Every action has equal and opposite reaction
(4) Pushes and Pulls – how does direction affect the motion?

 

Section 2 – Dash can Dance and Avoid Obstacles - Learn to Control Dash with Blockly Code

­8 to 9 hrs (14 to 16 Activities) – Great for grades 3-5. If you need to skip lessons, keep the coding lessons and then choose particular math or science lessons to focus on.

These 6  lessons are in sequence to teach Blockly coding and go from easy to more difficult. These lessons are broken into 20 to 30 min activities and introduce coding. The Blockly code is entry level including movements and making fun noises with the robots. Loops (repeating code over and over) are introduced as part of a fun dance routine in the final lesson.  

Section 3 - Think Like an Engineer with Dash - Apply Coding to Explore Math and Science

­16 to 18 hrs (28 to 30 Activities) - This section is better for grades 4-5 and can be skipped if you do not have enough time.  Section 2 coding lessons are required as a prerequisite to this section. 

These 10  lessons are in order from easier to more difficult coding challenges. Each lesson is 1 to 2 hours broken into 20 minute activities. We recommend going through them in this sequence. If you need to skip a lesson because you don't have the materials for it, review the coding that was introduced in that lesson and introduce it in the next lesson.  You may also break the lessons up so that a Math teacher uses the math lessons and a Science teacher uses the science lessons, but try to coordinate the sequence of lessons. 

Section 4 – Explore Planets, Mimic Animals, Apply math and Compete in Games

­6 to 8 hrs (6 – 10 Activities) – Most are appropriate for all grades. Choose one or more of these lessons for a fun ending to the class.

These 5 lessons are great endings for a course or after school program. They are fun activities where students can demonstrate their skills of controlling the robot. These include a Robot Petting Zoo, Games with competitions, and becoming a Rover on another planet.