## Getting Started with Cubelets

- Video Overview - What are cubelets? –(Youtube link)
- Document: Class Plan (doc) Overview of class sessions and what to do each day.
- What does each cube do? (pdf)
- Document: Getting Started Guide (doc) (a great way for teachers to experiment and rapidly get up to speed on building robots).
- Introducing the Cubelets (ppt) (Powerpoint to use in class with notes).

## Which Section should I use?

Use Section 1 lessons when you only have 1 or 2 hours with students, and no more time available.

Section 1 also has Makerspace materials for Cubelet stations.

Use Section 2 lessons for grades K-5 classrooms, clubs, or makerspaces when you have 2 to 20 class sessions available.

Use Section 3 lessons for grades 4-8 classrooms, clubs, or makerspaces after completing Section 2 or when you want a few lessons to focus primarily on engineering concepts.

Section 3 also has lessons for middle school and high school students, and coding lessons.

## Maker Space Cubelet Challenges

Print these Cards to provide 15 Cubelet challenges for students. Place a set of cards with each Cubelet station. Each card has one challenge, and the challenges progress from easy to more difficult. Challenges 1-7 use cubes in the 6 kit, and Challenges 8-15 require additional cubes from the 20 kit. Each card shows the cubes needed to complete the challenge.

Print the worksheets for students to describe what they built in each challenge (helps meet ELA and Science standards).

Robot Challenge Cards (print double sided in color, then cut page in half – makes two sets of cards). Optionally: laminate the cards.

Making Things with Cubelets Worksheet Grades K-3

Making Things with Cubelets Worksheet Grades 4-6

Engineering Design Process Worksheet

Use the lessons below when you only have a couple of hours with students, and no more time for additional class sessions. For all other situations, use Sections 2 and 3.

## Lesson Plans for Clubs and 1 Hour of Getting Started with Cubelets

Note: KT06 referenced in these documents is the box of 6 cubes, and KT01 is the box of 20 cubes.

Basic Robotics with Cubelets – What to do if you just have one hour

Document: 1 Hour Basic Robotics with Cubelets (PDF)

- Part 1: Hands on with the Sense and Act components (15 min)
- Part 2: More complicated robots (15 min)
- Part 3: Robot Thinking (15 min)
- Part 4: Special Challenges (15 min)

## Additional 40 minutes of Activities for Clubs

Document: Basic Robotics with Cubelets part 2 (PDF)

- Part 1: Hands on with the Think component of robots (20 min)
- Part 2: An extended robotics challenge (20 min)

## Cubelets Robotics Lessons K thru 5th Grade (ages 6-9)

For classes, clubs, and after school programs

Video Inspiration: Building 7 Robots with just 3 cubes (youtube video)

Teamwork - become familiar with the cubes and how to interact with them as a team (1 lesson of 20 to 30 minutes)

Unit 1 Robot Creatures (4 activities 20 minutes each with 2 optional lessons of 40 minutes each)

Unit 2 Cubelets Robot Building Challenges (5 activities 30 minutes each)

Unit 3 Characteristics and Categories (4 activities 20 minutes each - can extend an additional 60 to 120 minutes)

Unit 4 Cause and Effect (4 activities 20 minutes each – can extend an additional 60 to 120 minutes)

Unit 5 Easy Cubelets Robots (4 activities 15 minutes each – can extend an additional 60 to 90 minutes. )

Unit 6 More Robot Building Challenges (6 activities 20 minutes each) (Requires 20 piece kits)

## Cubelets Robotics Lessons for 4th thru 8th Grade (ages 9-13)

This unit is designed for 4th through 8th grade classes (or may be adjusted for younger grades with changes to descriptions and providing more guidance) to explore engineering and design principles, innovation and making as a way to solve problems, and to practice designing robotic solutions with Cubelets. Each lesson plan focuses on different aspects of engineering’s unique problem-solving strategies, and throughout the whole unit students learn, “Engineers are a kind of scientist that use their skills and creativity to solve problems or change a situation by designing or making something innovative. Engineers work in lots of fields and follow a similar process and ask the same questions:

- First – What is the problem? What situation would we like to change?
- Second – What kinds of solutions could make this better? What could we make that would change this situation?
- Third – When we try our solution – how well does it work? How do we know if this solution was successful?”

Inspiration Video - Building Robots with Cubelets - Play for class - Youtube Video

Lesson 1 – Introduction to Engineering. (2 activities, 20 minutes each)

Lesson 2 – How Does it Work? (2 activities, 20 minutes each)

Lesson 3 – Reverse Engineering (3 activities, 15 minutes each)

Lesson 4 – Criteria and Constraints (3 activities, 15 minutes each)

Lesson 5 – Design Thinking (2 activities, 20 minutes each)

Lesson 6 - Collecting and Recording Data (1 activity, 45 minutes)

(Also see section 2 lessons – extensions for*different age groups).*

### Using Cubelets with Middle and High School Students:

These are 45 to 60 minute lessons for grades 7 - 12.

*(Note many of these are a repeat of the lesson concepts included above but are in a difference sequence. For the most part, they are not NEW lessons, so teachers should decide which ones fit their teaching style and use one set of lessons or the other.)*

Handouts: Robot Journal and Extra Pages

1. Introduction and Exploration of Robots Students build robots using Cubelets and begin to understand sense and act concepts, and how input/stimuli effects output/behavior.

2. Data Collecting Students learn methods of collecting and recording data to analyze and draw conclusions. They will see the importance of recording precise data in scientific inquiry.

3. Sensing and Magnitude Students see how the magnitude of a sense effects the behavior of their robot and investigate categorizing properties of robots.

4. Engineering Design Thinking Introduce students to the different types of engineers and the Engineering Design Process. (This is an unplugged activity that goes over the engineering design process with videos and handouts).

5. Solving Engineering Problems Have students solve real-life engineering problems.

6. Using the Design ProcessStudents will try to solve a problem, using Cubelets and the Design Process.

7. Design Thinking Introduce the concept of considering the needs of users in planning solutions to problems or needs.

8. Criteria and Constraints Students will learn to solve problems with criteria and constraints and evaluate their success.

9 Data Flow Students will develop an understanding of how numbers (or information) flow from the Sense cubes to the Act cubes, thus determining how the robot behaves. Students will also have a chance to work with the Threshold, Minimum, and Maximum Cubelets.

10. Amusement Park Ride Teams will work together on presentation skills necessary to convince a panel to accept their invention.

### Coding with Cubelets

Blockly is a graphic language similar to Scratch. Blockly code allows students to change what each of the cubes do - such as tell the drive cube to slow down when it gets a high number and speed up when it gets a low one (the opposite of what it typically does), and add timing and loops to control how long the cubes perform a specific function.

Blockly requires a bluetooth cubelet and a PC or Mac with Bluetooth enabled. Software is downloaded to the computer, so Admin rights are needed to setup the software.

Blockly Coding Tutorials - shows which cubes are needed and provides step by step instructions for coding. (Teachers can review the tutorials to see what is involved in teaching coding).Blockly Coding with Cubelets - give this link to students. It provides downloads and tutorials for how to use Blockly coding with Cubelets.