Section 1: Ozobot Pen and Paper Activities
These lessons are great for all grades and do not require any tablets or computers to use with Ozobot.
1: Introduction to Ozobot (60 min)
- Lesson Plan (pdf)
- Worksheet (doc)
- Video: Using Markers with Ozobot
- Video: Drawing a perfect path: https://www.youtube.com/watch?v=3_EW3iFea_M
2: Proper Care of Ozobot (60 min)
- Lesson Plan (pdf)
- Worksheet (doc)
- Activity 2: Free drawing session (let students draw anything for Ozobot to follow) 30 min
- Video: Drawing Intersections: https://www.youtube.com/watch?v=dGHA7YQsP_U
3: Ozobot Likes Geometric Shapes (60 min)
4: Ozobot Codes (60 min)
- Lesson Plan (pdf)
- Worksheet (doc)
- Video: Drawing Codes: https://www.youtube.com/watch?v=h8lJhCz7_dU
- Handouts: Ozobot Codes 01, Codes 02, Codes 03, House-Shop Maze, OzoCodes Reference
House-Shop Maze Solution (for teacher)
5: The Great Divide (Fractions) (60 min)
- Lesson Plan (pdf)
6: Ozobot Games (30 min)
- BrainTeaser 1 with Jump Codes (10 min) (color print)
- Ozobot Space Butterfly (10 min) (color print)
- The Cloud Maze (10 min) (color print)
7: Class Competitions (30 to 60 min)
- Ozobot Maze Runner (30 min) (color print)
- Splitsecond Alpha (30 min) (color print)
8: Build a Maze Competition (60 min)
- OzoCube Competition (60 min) (color print)
9: Ozobot Theatre (60 min)
10: Bowling with Ozobot (60 min)
- Lesson Plan (pdf)
- Video: Bowling with Ozobot Example
- Bowling with Math Challenge (pdf)
- Bowling with Math Handout (pdf)
- Bowling with Math Scorecard Worksheet (doc)
Advanced Ozobot Lessons:
(for middle or high school or Talented and Gifted students)
Physics Experiments (60-120 min)
- Lesson Plan - Uniform Circular Motion
Statistics Experiments (60-120 min)
- Lesson Plan – Random Variables and Probability
Section 2 – Ozobot App Activities
This section uses the Ozobot and OzoGroove Apps. Search for Ozobot in your tablet’s App Store. The lessons progress from easy to more difficult. Lesson 5 is not required to complete the Dance Competition.
1: Fun with Ozobot App(60 min)
- Lesson Plan (pdf)
- Draw Activity (20 min)
- Playgrounds Path Activity (20 min)
- Luck Activity (20 min)
- Video: How to Calibrate to Tablet
- Video: OzoDraw Example
- Video: OzoPlayground Example
2: How Does Ozobot Make Decisions? (60 min)
3: How Many Codes Can Ozobot Read? (60 min)
- Lesson Plan (May adapt to Pen-Paper)
4:Coding Basics with OzoGroove (60 min)
- Lesson Plan (pdf)
5: Coding and Geometry with OzoGroove (60 min)
- Lesson Plan (pdf)
6: Dance Contest with OzoGroove (60 min)
- Lesson Plan (pdf)
Section 3 – OzoBlockly Coding Activities
These lessons progress from easy to more difficult. Lesson 5 has advanced coding concepts and could be used as a challenge activity for students. The final lesson has a dance competition. Students who have progressed through lesson 3 can do the dance competition.
1: Introduction to OzoBlockly (30 min)
- Lesson Plan (pdf)
- Ozoblockly Lesson 01 (ppt) (pdf Handout)
- loading program example(video)
2: Level 1 Novice Programs (60 – 120 min)
- Lesson Plan (pdf)
- Ozoblockly Lesson 02 (ppt) (pdf Handout)
- Skating(video)
- Parking(video)
- Runway Show(video)
3: Level 2 Beginner Programs (60 – 120 min)
- Lesson Plan (pdf)
- Ozoblockly Lesson 03 (ppt) (pdf Handout)
- Square Walk(video)
- Victory Lap(video)
- Dizzy(video)
4: Level 3 Intermediate Programs (60 – 120 min)
- Lesson Plan (pdf)
- Ozoblockly Lesson 04 (ppt) (pdf Handout)
- Your Turn (pdf)
- Avoid Red(video)
- Find the Colors(video)
- Escape(video)
- Simple Maze Search(video)
5: Level 4 Advanced Programs (60 – 120 min)
- Lesson Plan (pdf)
- Ozoblockly Lesson 05 (ppt) (pdf Handout)
- Color Animation (video)
- Random Walk (video)
- Wavy Move (video)
- Jump Count (video)
- Tree Traversal Algorithm (DFS) (video)
6: Fairy Tale (60 – 120 min)
- Lesson Plan part 1 (pdf)
- Lesson Plan Part 2 (pdf)
- handout (pdf)
7:Timeline (60 – 120 min)
8: Programming Competition (60 – 240 min)
- OzoBot Dance Competition (pdf)